Coming Soon: Larvik Island

Posted by on 10:38 am in 4ED | Comments Off on Coming Soon: Larvik Island

We will be soon be publishing our first 4ED D&D Module “Larvik Island” – it is currently going through final editing and playtesting and should be available for purchase in early 2011. Send an email to info@thickskulladventures.com for more information.

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Larvik Status Update 23-Oct-2010

Posted by on 11:01 pm in 4ED | 0 comments

[This post originally written Oct 2010] Mostly watching the kids today so the writing has been sporadic – not much time to focus. As part of the websurfing, however, I did start checking out the Errata that the WotC has been publishing in the rulebooks, and they have indeed made some different damage suggestions than what has originally been published.  Not sure if I will go back and retrofit the monsters however.  Ugh.  We’ll see. I have just finished the cave monsters.  The “feeders” were originally going to become a...

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Larvik Status Update 21-Oct-2010

Posted by on 10:59 pm in 4ED | 0 comments

[This post originally written in Oct 2010] Playtest #3: Hack and William came by last night and we played the  chunk of module as they travel the island between encounter W1 (sandy beach) and  E1 (The Ruins)  They were able to use the Stealth to avoid being seen by the Giant Albatross so they’ve missed that encounter.  Still, I know they’ll be seeing him later… Once they were in the Ruins they fought  did Encounter R3 where they fought the critters there. As I got through the encounter I realized the some of the monsters may be...

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Larvik Status Update 20-Oct-2010

Posted by on 10:55 pm in Uncategorized | 0 comments

I’m now within 3 monsters from finishing the first draft.  I finished a new custom monster tonight, and in my next big writing session, I will finally write the monster stats for the boss monster itself. The more important news, is that I’ve enlisted an old friend going all the way back to junior highschool, to provide some illustrations.  He sent me a draft of one of the PCs today (a large half-orc looking barbarian type) that I will certainly find a home for in the module. I also started working with Campaign Cartographer/Dungeon Designer....

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Larvik Status Update 12-Oct-2010

Posted by on 10:51 pm in Uncategorized | 0 comments

[This article was originally authored in Oct 2010 but published later.] Yesterday I finally started digging into Campaign Cartographer 3 and Dungeon Designer 3.  This application is NOT for the timid.  I am still entranced by the promise of the beautiful maps I know it will create, but I’m now a bit afraid that this will not come lightly.  Still, like all parts of this project, I’m assuming that it will come easier as I get deeper into it. Thurs night will be the next game night.  I have playtested Encounter W1 with my brother and his friend...

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Larvik Status Update 10-Oct-2010

Posted by on 10:48 pm in Uncategorized | 0 comments

[This article was originally authored in Oct 2010, but only recently published.] Today is actually the first entry of the author’s log, but I’m actually going to be putting in some of the historical issues before I got here for posterity.  I’d actually started writing the module back in 2004, after Matt Murdock and I started getting inspired by the Oak Island mystery.  We wrote a very brief outline for the module (much different from what it looks like today, but you can still recognize its ancestry) in 1ED rules. The module as of last night,...

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