By Mitra’s Bones, Meet Thy Doom

The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set’s servants. The party must overcome the machinations and horrors of an un-dead menace to steal back the god’s bones. The party will discover that the war between Set and Mitra is far from over and that a lingering evil remains under the shifting desert sands.


I was so happy to be able to able to write for the Dark Tower setting. Dark Tower is one of my all time favorite adventures and being able to expand on the character mythos was so much fun. I hope you all enjoy the adventure.

You can pickup a copy at Goodman Games and other fine retailers.


“By Mitra’s Bones, Meet Thy Doom! is a really excellent adventure and gets a hearty recommendation. Though I barely mentioned it above, it gave me a strong feeling of being set in the desert without repeatedly mentioning “oppressive desert heat”. It has cool loot and other rewards for the PCs, and lots of opportunities for roleplay, exploration, and combat. It rewards clever planning, smart investigation, and good roleplay. The interconnectivity both of the characters and the physical environment make it fit right in with how Jennell designed the Dark Tower. I also thoroughly enjoyed the author’s short essay on writing the adventure which provides valuable insight to anyone interested in the craft of adventure writing.”

Stefan Surratt, Dragon Peak Publishing review


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