Mini-Review of The Haunting of Larvik Island
by Ed McIntosh
Impressions regarding the module “The Haunting of Larvik Island”. Review published on ThickSkullAdventures.com with Ed McIntosh’s permission.
What could be improved:
- The back cover includes giant seagulls, kinda cheesy. (Okay, they are supposed to be Albatrosses, but they don’t look heroic either way.)
- Felt back cover has better art than the front cover
- Some typos in a few places of text
- Hmmmm, so the mysterious caverns are usually waterlogged. Don’t we have spells that allow water-breathing? I don’t think 1st level characters do, so the story works.
- Biggest regret: zombie goblins were mentioned in the lore, but I never saw them in the encounters. Hopefully I missed that. Maybe we should just assume that some or all of the zombies are goblin zombies.
What I liked!
- I like the location and everything about the players handouts
- I really like the Zombie Goblin idea, very cool. Same with feral goblins.
- I really like the Lojan and the Malmo bandits story and encounters, very cool.
- I like how the Albatrosses ate the Goblin camp and left a mess, and how the Goblins set up an ambush nearby.
- Zombie Bulls: an idea whose time has come
- I like the trapped box with the ironic healing potion inside, which whoever got hit by the trap will need.
- Cool Mattor’s journal description, very usable and entertaining.
- Squidopedes are a cool idea.
- Chaos waves are cool.
- Clear maps, good encounter explanations.
Overall, I love it. I don’t know how long it would take to run or how difficult the encounters would be, but it looks better than H2 or H3 from WoTC.