Over the MLK holiday here in the US, I completed the final 3 maps required for Larvik Island that the team and I have been working on. As of this writing, the module contains 14 encounters (excluding Random Encounter I’ve designed) requiring 15 maps and, with the art previews I’ve currently received, clocks in at almost 21,000 words across 47 pages. So what’s next? I’ve DM’d 4 game sessions so far with the playtesters – the latest just...
Read MoreComing Soon: Larvik Island
We will be soon be publishing our first 4ED D&D Module “Larvik Island” – it is currently going through final editing and playtesting and should be available for purchase in early 2011. Send an email to info@thickskulladventures.com for more information.
Read MoreLarvik Status Update 23-Oct-2010
[This post originally written Oct 2010] Mostly watching the kids today so the writing has been sporadic – not much time to focus. As part of the websurfing, however, I did start checking out the Errata that the WotC has been publishing in the rulebooks, and they have indeed made some different damage suggestions than what has originally been published. Not sure if I will go back and retrofit the monsters however. Ugh. We’ll see. I have just finished the cave...
Read MoreLarvik Status Update 21-Oct-2010
[This post originally written in Oct 2010] Playtest #3: Hack and William came by last night and we played the chunk of module as they travel the island between encounter W1 (sandy beach) and E1 (The Ruins) They were able to use the Stealth to avoid being seen by the Giant Albatross so they’ve missed that encounter. Still, I know they’ll be seeing him later… Once they were in the Ruins they fought did Encounter R3 where they fought the critters there. As I...
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