Remaster? Conversion? Rewrite? As you all hopefully know, I’ve been busy over the last few months remastering The Haunting of Larvik Island to DCC RPG. As I talked about here it has been a multi-step process. One of the tenets of making this a “remaster” vs. a “conversion” as I didn’t just want to convert the text blocks, I wanted it be DCC RPG native from the ground up. In fact, it is probably more accurate to say that this has been a...
Read MoreWriting Update: April 20, 2013
Here’s the latest folks: Writing Update: Larvik 1 DCC Remaster. Writing is “feature complete” as we’d say in my software life. Now going through playtesting and will make modifications based on those changes. Commissioned new artist for interior maps and they look great, and commissioned Tony to update the cover, player handouts, and original island maps to make look more DCC-oldschool vs. the original 4E polished look. Larvik 2: My brother and I...
Read MorePlaytest of Haunting of Larvik Island DCC officially started!
Last night we officially kicked off the playtesting of Haunting of Larvik Island DCC! Playtesters include Cat Harkins-DiNardo (Think Skull Adventure’s fine graphic designer who’s getting behind the dice!) Devin DiNardo (Thick Skull Adventure’s web designer), Sarah Bunker, John Bunker (pictured on left with me) and Karen Siegel. All of these fine folks are also on my hockey team and this is the first time they’ve helped me with playtesting. (They...
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